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Rules

The current rules for the Warrior Xtreme Cagefighting are the rules established by the New Jersey Athletic Control Board.[1] The “Unified Rules of Mixed Martial Arts” that New Jersey established has been adopted in other states that regulate mixed martial arts, including Nevada, Louisiana, and California. These rules are also used by many other promotions within the United States, becoming mandatory for those states that have adopted the rules, and so have become the standard de facto set of rules for professional mixed martial arts across the country.

Rounds

WXC matches vary in maximum length, depending on whether the match is for a Championship title, or is a fight card’s “main event” fight. In all fights, each round can be no longer than five minutes. Championship fights last for a maximum of five rounds. Non-championship “main event” fights (i.e. the final fight on the card), will also last for a maximum of five rounds. Bouts which re either on the preliminary card, or on the main card prior to the main event, last for a maximum of three rounds. There is a one-minute rest period between rounds.

Weight divisions

See also: Mixed martial arts weight classes

The WXC currently uses eight weight classes:

Weight class name

Upper limit

in pounds (lb)

in kilograms (kg)

Flyweight

125

56.7

Bantamweight

135

61.2

Featherweight

145

65.8

Lightweight

155

70.3

Welterweight

170

77.1

Middleweight

185

83.9

Light Heavyweight

205

93.0

Heavyweight

265

120.2

 

Cage

The WXC stages bouts in a six-sided enclosure officially named “The Hexagon”.

The WXC cage is a hexagon structure with walls of metal chain-link fence coated with black vinyl and a diameter of 24 ft (7.3 m), allowing 24 ft (7.3 m) of space from side to side. The fence is 5 ft 6 in to 5 ft 8 in high. The cage sits atop a platform, raising it from the ground. It has foam padding around the top of the fence and between each of the six sections. It also has two entry-exit gates opposite each other. The mat, painted with sponsorship logos and art, is replaced for each event.

Attire

All competitors must fight in approved shorts, without shoes. Shirts, gis or long pants (including gi pants) are not allowed. Fighters must use approved light-weight open-fingered gloves, that include at least 1″ of padding around the knuckles, (110 to 170 g / 4 to 6 ounces) that allow fingers to grab. These gloves enable fighters to punch with less risk of an injured or broken hand, while retaining the ability to grab and grapple. A mouthguard and jockstrap with protective cup are also required and is checked by a State Athletic Committee official before being allowed to enter the cage/ring.

Match outcome

  • Submission: a fighter clearly taps the mat or his opponent, or verbally submits. Also a technical submission may be called when a fighter either loses consciousness or is on the verge of serious injury while in a hold.
  • Knockout: a fighter is put into a state of unconsciousness resulting from any legal strike.
  • Technical Knockout (TKO): If the referee decides a fighter cannot continue, the fight is ruled as a technical knockout. Technical knockouts can be classified into three categories:
    • referee stoppage (the referee ends the fight because one fighter is unable to intelligently defend himself)
    • doctor stoppage (a ring side doctor decides that it is unsafe for the fighter to continue the bout due to excessive bleeding or physical injuries)
    • corner stoppage (a fighter’s cornerman signals defeat for their own fighter)
  • Judges’ Decision: Depending on scoring, a match may end as:
    • unanimous decision (all three judges score a win for fighter A)
    • majority decision (two judges score a win for fighter A, one judge scores a draw)
    • split decision (two judges score a win for fighter A, one judge scores a win for fighter B)
    • unanimous draw (all three judges score a draw)
    • majority draw (two judges score a draw, one judge scoring a win)
    • split draw (one judge scores a win for fighter A, one judge scores a win for fighter B, and one judge scores a draw)

Note: In the event of a draw, it is not necessary that the fighters’ total points be equal. However, in a unanimous or split draw, each fighter does score an equal number of win judgments from the three judges (0 or 1, respectively).

A fight can also end in a technical decisiontechnical submissiondisqualificationforfeittechnical draw, or no contest. The latter two outcomes have no winners.

Judging criteria

The ten-point must system is in effect for all WXC fights; three judges score each round and the winner of each receives ten points, the loser nine points or fewer. Scores of 10–8 are typically awarded for very dominant rounds.

Fouls

  1. Butting with the head
  2. Eye gouging of any kind
  3. Biting
  4. Hair pulling
  5. Fish hooking
  6. Groin attacks of any kind
  7. Putting a finger into any orifice or into any cut or laceration on an opponent (see Fish-hooking)
  8. Small joint manipulation
  9. Striking to the spine or the back of the head (see Rabbit punch)

10. Striking downward using the point of the elbow (see Elbow (strike))

11. Throat strikes of any kind, including, without limitation, grabbing the trachea

12. Clawing, pinching or twisting the flesh

13. Grabbing the clavicle

14. Kicking the head of a grounded opponent

15. Kneeing the head of a grounded opponent

16. Stomping a grounded opponent

17. Kicking to the kidney with the heel

18. Spiking an opponent to the canvas on his head or neck (see Piledriver)

19. Throwing an opponent out of the ring or fenced area

20. Holding the shorts or gloves of an opponent

21. Spitting at an opponent

22. Engaging in unsportsmanlike conduct that causes an injury to an opponent

23. Holding the ropes or the fence

24. Using abusive language in the ring or fenced area

25. Attacking an opponent on or during the break

26. Attacking an opponent who is under the care of the referee

27. Attacking an opponent after the bell (horn) has sounded the end of a round

28. Flagrantly disregarding the instructions of the referee

29. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury

30. Interference by the corner

31. Throwing in the towel during competition

When a foul is charged, the referee in their discretion may deduct one or more points as a penalty. If a foul incapacitates a fighter, then the match may end in a disqualification if the foul was intentional, or a no contest if unintentional. If a foul causes a fighter to be unable to continue later in the bout, it ends with a technical decision win to the injured fighter if the injured fighter is ahead on points, otherwise it is a technical draw.

Match conduct

  • After a verbal warning the referee can stop the fighters and stand them up if they reach a stalemate on the ground (where neither are in a dominant position or working towards one). This rule is codified in Nevada as the stand-up rule.
  • If the referee pauses the match, it is resumed with the fighters in their prior positions.
  • Grabbing the cage brings a verbal warning, followed by an attempt by the referee to release the grab by pulling on the grabbing hand. If that attempt fails or if the fighter continues to hold the cage, the referee may charge a foul.
  • Early WXC events disregarded verbal sparring / “trash-talking” during matches. Under unified rules, antics are permitted before events to add to excitement and allow fighters to express themselves, but abusive language during combat is prohibited.

 

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